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Pro CS2 - Core System Changes

· One min read

A small update

✏️ Changes

  • The !kick and !ban commands have been re-enabled from the !admin menu (included the commands for say/say_team)
  • We has updated CounterStrikeSharp to v300
  • Yesterday we also fixed a small bug by switching “from matchzy to retakes” as the enemy nade trajectory had not been disabled.

Free/Pro CS2 - Map Commands & Improvements

· One min read

End of the 2024 Year Updates

✏️ Changes

  • The !map command now accepts uppercase letters, which previously caused crashes on our free CS2 servers. (e.g., !map DE_DUST2 or similar map names).
  • fake_rcon changelevel/map automatically detects both de_dust2 and DE_DUST2, ensuring map changes occur seamlessly without crashing the free CS2 servers.
  • We've made some minor adjustments to MatchZy on our Pro servers.

Happy New Year to everyone! 🎉

Pro CS2 - MatchZy Improvements & Demo Recording Fixes

· One min read

This update delivers impactful improvements and fixes to elevate your experience!

✏️ Changes

MatchZy & MapChange

  • The system now detects !map commands and delays tv_stoprecord during map changes.
  • This helps prevent server crashes, especially if your match isn’t fully completed.
  • Warmup configurations now launch seamlessly when a !map command is used.
  • This eliminates issues that previously interrupted pre-game setups.

We're actively working on enabling the use of commands like !mapname (e.g., !dust2, !nuke, !mirage, etc.) for a more streamlined experience.

However, this feature won’t be available in the current update. In the meantime, we encourage you to continue using !map dust2, !map mirage, and similar commands as a temporary workaround while your Match/Scrim is started.

🐛 Bug Fixes

DemoURL to Discord

  • We’ve fixed an issue with the MapChange plugin and CSTV2Discord that was causing duplicate URLs to be sent to Discord channels. (confirmed through local testing)

Pro CS2 - MatchZy Match Settings

· One min read

This update delivers impactful improvements and essential fixes to elevate your experience!

✏️ Changes

MatchZy

  • The demo recording message (DemoStartMessage) will now be displayed only after the .match goes LIVE. This change ensures a cleaner experience, applicable exclusively for .match setups.
  • Team intros (controlled by mp_team_intro_time) will no longer play during knife rounds, ensuring a quicker and more focused start to these pivotal initial rounds.

🐛 Bug Fixes

MatchZy

  • Resolved a potential issue where the default knife round could inadvertently be disabled when transitioning from .scrim to .match (where knife rounds are typically enabled by default). This update ensures that knife rounds are now reliably enforced for matches, providing a seamless and consistent experience.

Pro CS2 - MatchZy Match Controls

· One min read

Today's update brings exciting new features, improvements, and fixes to enhance your experience!

🚀 New Features

MatchZy

  • Added a new message for the !prac command on servers with "Bots disabled," which can now be addressed using .bot, .nobots or .tbot
  • Admins now automatically receive a message with available commands upon their first connection.
  • Introduced a 10-second delay for KnifeRound and MatchStart initiation (this does not apply to .scrim and .hill modes).

✏️ Changes

MatchZy

  • The .knife command now toggles the kniferound on/off directly. The .rk on/off command is no longer required, simplifying usage. You can now use .knife, .rk, or .kr.

🐛 Bug Fixes

MatchZy

  • Fixed an issue where the warmup phase would not execute if a server was loaded in match mode by default (instead of Practice Mode).

Pro CS2 - Weapon Skins System Upgrade

· One min read

In today’s update, we’re excited to share a new additions.

✏️ Changes

Skins

  • New website verison of the skins.fsho.st
  • WeaponPaints has been updated to latest version
  • Menu has been changed, you can change it yourself by css_menus on console.

Pro CS2 - MatchZy Ready System Fix

· One min read

In today's news, we've made small changes

✏️ Changes

MatchZy

  • Fixed a bug in the .ready system that allowed a match or scrim to be started by a single player without requiring all 10 players to ready up.

Pro CS2 - New Map Pool Expansion

· One min read

In today’s update, we’re excited to share a few new additions.

🚀 New Feature

  • New maps has been added to the servers.
  • We added new commands, after this update.
    • !train
    • !edin
    • !basalt
    • !palais
    • !whistle

Pro CS2 - MatchZy Scrim Mode Enhancements

· One min read

In today's news, we've made some small changes and additions.

✏️ Changes

MatchZy

  • Reintroduced the .playout command and added .po as aliases. (You can continue using .scrim as usual; nothing has changed.)
  • Added a new scrim mode/config, .hill, which provides full buy money ($16,000 per round).

There is no difference between .playout and .scrim they perform exactly the same function.

Pro CS2 - MatchZy Coach Multiple & Improvements

· One min read

✏️ Changes

MatchZy

Coach:

  • Multiple coaches are now allowed, players can use .coach ct/t to coach any team.
  • Fixed C4 glitch if the coach gets the C4. Now, the C4 will be dropped at the base if the coach has the C4. Players can either use buy menu to get the dropped C4, or grab it once the round starts.
  • Fixed coach blocking smoke lineups. Now, the coaches will be invisible (only their name will be visible, atm no fix for hide that)
  • Fixed coach getting some information on round start (buy in hud, money in scoretab, etc). Now coaches will die 1 second before the freezetime ends.

Match Mode:

  • Now the players will automatically join their respective team, skipping the join team menu. (When a match is loaded)

Practice:

  • Fixed a bug where loading a saved nade would make the player stuck. Now newly saved nades will not have this issue.

General:

  • Added matchzy_removeplayer command to remove and kick a player from all the teams when a match is loaded. Usage: matchzy_removeplayer <steam64>