GunGame v1.0
Progressive weapon gameplay mod where kills advance you through weapon tiers.
Overview
GunGame transforms your Call of Duty 4 server into a fast-paced, progressive shooting experience. Players start with a basic weapon and advance through increasingly challenging weapons with each kill, racing to be the first to complete all weapon tiers.
Features
Core Gameplay
Turbo Mode:
- Get your weapon immediately
- Or wait until next spawn
- Configurable per-server
Progressive Leveling:
- Changeable number of kills for level-up
- Customizable weapon sequence
- Multiple weapon tiers
Penalties:
- Changeable levels lost on teamkill
- Configurable suicide penalties
- Optional level stealing
Advanced Features
Health System:
- Changeable health regeneration time
- Option to disable regeneration completely
- Balanced for competitive play
Weapon Drops:
- Enable/Disable weapon drops
- Keeps map clean when disabled
- Prevents weapon hoarding
Knife Mechanics:
- Enable/Disable knife nerf (2 hits kill)
- Level stealing with knife (Knife Pro)
- High-risk, high-reward gameplay
Grenade Options:
- Enable/Disable cookable frag grenades
- Adds tactical depth
- Configurable per-server
Sniper Settings:
- Increased damage for bolt-action snipers
- Or increased damage for all snipers
- Makes sniper levels more viable
Player Experience
Handicap System: If a player joins mid-game:
- Auto-leveled to worst player's level
- Ensures fair competition
- Prevents severe disadvantage
Visual Feedback:
- Enable/Disable hit icon
- New Killing Spree notifications
- Multi-kill sounds
- New Message Center
Server Management:
- Welcome Messages for new players
- Server Map Rotation if empty
- Automatic match management
Admin Commands
Switch player team:
gg_switch_team [player number]Move to spectator:
gg_switch_spec [player number]Set player level:
gg_set_level [player number]:[new level number]Admin Examples
Move player 3 to spectator:
gg_switch_spec 3Set player 5 to level 10:
gg_set_level 5:10Switch player 2's team:
gg_switch_team 2Gameplay Mechanics
Leveling Up
Standard progression:
- Kill enemies to advance
- Each kill moves you closer to next weapon
- First to complete all weapons wins
Knife Pro:
- Kill enemy with knife
- Steal their level
- High risk for high reward
Weapon Sequence
Typical weapon progression (customizable):
- Pistols (starting)
- Submachine guns
- Assault rifles
- Light machine guns
- Sniper rifles
- Launchers
- Knife (final weapon)
Penalties
Teamkill:
- Lose configurable number of levels
- Prevents griefing
- Encourages careful play
Suicide:
- Lose configurable number of levels
- Discourages rushing
- Tactical consideration
Configuration
Server Settings
All GunGame settings are configured server-side via Dvars:
Kills per level:
- Adjust difficulty
- Control match length
- Balance for player count
Level loss penalties:
- Teamkill penalty
- Suicide penalty
- Knife steal mechanics
Weapon sequence:
- Custom weapon order
- Skip unwanted weapons
- Tournament-specific loadouts
Gameplay options:
- Turbo mode on/off
- Handicap system
- Health regeneration
Best Practices
Recommended Settings
Balanced Gameplay
- Turbo Mode: On (for faster gameplay)
- Knife nerf: Enabled (2 hits to kill)
- Level stealing: Enabled (adds excitement)
- Handicap: Enabled (fair for joiners)
- Weapon drops: Disabled (cleaner map)
For Competitive Play
Tournament setup:
- Fixed weapon sequence
- No handicap system
- Equal spawn points
- Consistent settings
For Public Servers
Casual play:
- Handicap enabled
- Quick respawns
- Welcome messages
- Map rotation
Player Commands
In-Game Actions
Players typically interact through:
- Standard combat (kill to level)
- Knife kills (level stealing if enabled)
- Death (level loss penalties)
No special player commands needed - all gameplay is automatic.
Troubleshooting
Not leveling up after kills
Check:
- Kill count requirement per level
- Correct enemy team
- Not affected by teamkill penalty
Stuck at knife level
This is intentional:
- Knife is typically the final weapon
- First to get knife kill wins
- Most challenging level
Losing levels unexpectedly
Possible causes:
- Teamkill penalty
- Suicide penalty
- Enemy knife steal (if enabled)
Comparison with Standard Modes
| Feature | Standard CoD4 | GunGame |
|---|---|---|
| Weapon Selection | Loadout choice | Progressive |
| Victory Condition | Score/objectives | First through weapons |
| Respawn | Standard | Immediate |
| Team Balance | Important | Less critical |
| Match Duration | Time-based | First to finish |
Related Resources
- CoD4 RCON Commands - Server management
- Stock Custom Maps - Add variety
- Screenshots - View servers
- Support - Get help