MatchZy - Match Management
Professional match management and practice tools for CS2 competitive play.
Pro Feature
MatchZy is available exclusively on Pro servers.
FSHOST Customized Version - DO NOT REPLACE
Critical Warning: FSHOST uses a heavily customized fork of MatchZy with significant additional features and integrations.
If you replace this with the original MatchZy from GitHub, you will lose:
Custom Commands
.teamsize- Quick team size configuration (alias for.readyrequired).settings/.config- Enhanced match settings display.abort- Alternative match restart command.autopause- Intelligent auto-pause system for 5v5 matches.autopause_minplayers- Configure auto-pause thresholds.autopause_delay- Set auto-resume delay
Custom Features
- Auto-Pause System - Automatically pauses when teams drop below configured player count (5v5 only)
- Auto-Resume - Automatically resumes when both teams reach minimum players
- Restart Confirmation - 30-second confirmation system for critical actions
- Stop Command Cooldown - 3-second cooldown to prevent spam
- Enhanced Backup Management - Improved round backup and restore system
Version Information
- Current Version: 0.8.16
- Author: WD- Edited by Miksen
- Based on: MatchZy by shobhit-pathak
⚠️ WARNING: Contact FSHOST support before making any plugin changes. Replacing this plugin will break FSHOST-specific integrations and remove critical features.
Original MatchZy repository: shobhit-pathak/MatchZy
Overview
MatchZy streamlines management for practice sessions, PUGs, scrims, and competitive matches with features including ready systems, pause functionality, tactical timeouts, and comprehensive practice utilities.
Command Prefixes
Most commands work with either . or ! prefix. Example: .ready or !ready
Match Management Commands
Ready System
Mark yourself ready:
.ready
.rMark yourself unready:
.unready
.ur
.notreadyForce ready your team:
.forcereadyJSON/Get5 Only
.forceready only works when using match setup via JSON configuration or Get5 integration.
Pause Controls
Request pause:
.pausePauses the match during freeze time.
Pause Type
Behavior depends on matchzy_use_pause_command_for_tactical_pause setting:
- If enabled: Creates tactical pause
- If disabled: Creates standard pause
Technical pause:
.techPauses the match for technical issues during freeze time.
Unpause match:
.unpauseBoth teams must type .unpause to resume the match.
Auto-Pause Feature
FSHOST's custom version includes an intelligent auto-pause system that automatically pauses 5v5 matches when a team drops below the minimum player count and auto-resumes when both teams are back to full strength.
Tactical Timeouts
Call tactical timeout:
.tacUses one of your team's tactical timeouts.
Tactical Timeout Usage
Teams typically have a limited number of tactical timeouts per half. Use strategically for regrouping and strategy discussion.
Knife Round
After winning the knife round:
Stay on current side:
.staySwitch sides:
.switch
.swap
.ct # Choose CT side
.t # Choose T sideRound Control
Restore current round:
.stopBoth teams must type .stop to restore the backup of the current round.
Enhanced Stop System
FSHOST's version includes a 3-second cooldown on the .stop command to prevent spam and a 30-second vote timeout for better control.
Coaching
Start coaching:
.coach t # Coach terrorist side
.coach ct # Coach CT sideStop coaching:
.uncoachCoaching Restrictions
Coaches can spectate and communicate with their team but cannot control players or access certain information depending on server configuration.
FSHOST Exclusive Auto-Pause System
These commands are exclusive to FSHOST's customized MatchZy:
Auto-Pause Toggle
Enable/disable auto-pause:
.autopause
!autopauseToggles the automatic pause system on/off.
How it works:
- Automatically pauses when a team drops below minimum players
- Only active for 5v5 matches (10 total players)
- Disabled for smaller formats (1v1, 2v2, 3v3, 4v4)
- Automatically resumes when both teams reach minimum players
Example output:
Auto-pause is now ENABLED
Match will auto-pause when teams have fewer than 5 playersConfigure Minimum Players
Set auto-pause threshold:
.autopause_minplayers 5
!autopause_minplayers 4Sets the minimum number of players required before auto-pause triggers (1-5).
Default: 5 players per team
Configure Auto-Resume Delay
Set resume delay:
.autopause_delay 10
!autopause_delay 15Sets the delay (in seconds) before auto-resuming when teams are balanced.
Default: Configurable via server settings
Auto-Pause Best Practices
- Enable auto-pause for competitive matches to handle player disconnects gracefully
- Set minimum players to match your match format (5 for 5v5, 3 for 3v3, etc.)
- Use reasonable auto-resume delays (10-15 seconds) to give teams time to prepare
Practice Mode Commands
Spawn Management
Teleport to competitive spawn:
.spawn 1 # Team spawn #1
.spawn 5 # Team spawn #5CT spawn teleport:
.ctspawn 1
.cts 3T spawn teleport:
.tspawn 2
.ts 4Spawn Optimization
Closest spawn to position:
.bestspawn # Your team's closest spawn
.bestctspawn # CT closest spawn
.besttspawn # T closest spawnFurthest spawn from position:
.worstspawn # Your team's furthest spawn
.worstctspawn # CT furthest spawn
.worsttspawn # T furthest spawnSpawn Visualization
Show all competitive spawns:
.showspawnsHide spawn markers:
.hidespawnsBot Management
Add bot at position:
.botAdd crouched bot:
.crouchbot
.cbotAdd boost bot:
.boostCreates a bot and automatically boosts you onto it.
Add crouch boost bot:
.crouchboostRemove bots:
.nobot # Remove one bot
.nobots # Remove all botsEnvironment Control
Break props:
.breakBreaks all breakable entities (glass, doors, vents).
Restore props:
.nobreakRestores all breakable entities.
Clear utilities:
.clearRemoves all active smokes, molotovs, and incendiaries.
Fast forward time:
.fastforward
.ffAdvances server time to 20 seconds remaining in round.
Team Switching
Change team:
.ct # Join CT
.t # Join T
.spec # Join spectatorSpectator Control
Force all spectate:
.fas
.watchmeForces all other players into spectator mode, leaving only you active. Useful for demonstrations.
Utility Toggles
Flash immunity:
.noflash
.noblindToggles immunity to flashbang effects (still blinds others without immunity).
Dry run mode:
.dryrun
.dryEnables dry-run mode for practicing without consuming utilities.
God mode:
.godToggles invincibility.
Grenade Practice
Save grenade lineup:
.savenade <name> <optional description>
.sn smoke-a-site Quick A-site smoke from T-spawnLoad saved lineup:
.loadnade <name>
.ln smoke-a-siteDelete lineup:
.deletenade <name>
.dn smoke-a-siteImport lineup:
.importnade <code>
.in ABC123XYZImports a lineup using a code from saved lineups or shared by others.
List lineups:
.listnades
.lin
.listnades smoke # Filter by keywordGrenade History
Rethrow last grenade:
.rethrow
.rtReturn to throw position:
.lastTeleports you back to where you threw your last grenade.
Go back in history:
.back 2Teleports to the position where you threw your 2nd-to-last grenade.
Set grenade delay:
.delay 2Sets a 2-second delay on your last grenade for .rethrow or .throwindex.
Throw specific grenades:
.throwindex 1 # Throw 1st grenade
.throwindex 1 2 # Throw 1st and 2nd grenades
.throwindex 4 5 8 9 # Throw multiple grenadesThrows grenades from your throw history (respects set delays).
View last grenade index:
.lastindexSpecific Grenade Rethrows
Rethrow by type:
.rethrowsmoke # Last smoke
.rethrownade # Last HE grenade
.rethrowflash # Last flashbang
.rethrowmolotov # Last molotov
.rethrowdecoy # Last decoyTimer
Practice timer:
.timerStarts a timer. Type .timer again to stop and display duration.
Timer Usage
Useful for timing executes, rotations, or practicing specific sequences with precise timing.
Advanced Settings
Toggle solid teammates:
.solidToggles mp_solid_teammates for collision testing.
Toggle impact display:
.impactsToggles sv_showimpacts for bullet impact visualization.
Toggle grenade trajectory:
.trajToggles sv_grenade_trajectory_prac_pipreview for grenade path visualization.
Admin Commands
Admin Only
These commands require admin permissions.
Match Control
Start match mode:
.matchActivates match mode with knife round enabled (standard 24 rounds).
Force start:
.start
.forceForce starts the match without waiting for ready-ups.
Restart match:
.restart
.abort # FSHOST custom alias
.endmatch
.forceend
.end
.endgameForce restarts/resets the current match.
FSHOST Custom Feature
The .abort command is an FSHOST-exclusive alias for .restart, providing an intuitive way to abort and restart matches.
Admin Pause
Force pause:
.forcepause
.fpPauses the match as admin. Players cannot unpause an admin-initiated pause.
Force unpause:
.forceunpause
.fupForce unpauses the match regardless of team unpause requests.
Backup Management
Restore specific round:
.restore 15Restores the backup of round 15.
Enhanced Backup System
FSHOST's version includes improved backup sanitization to prevent server crashes and enhanced restore confirmation with timeouts.
Veto Control
Skip veto:
.skipveto
.svSkips the current veto phase and proceeds to the match.
Match Configuration
Toggle knife round:
.knife
.rkEnables or disables the knife round. When disabled, match goes directly from warmup to live.
Toggle playout:
.playout
.scrimToggles playout mode. When enabled, all rounds play regardless of match winner (useful for scrims).
Whitelist
Toggle whitelist:
.whitelistEnables or disables player whitelisting.
Whitelist Configuration
To whitelist players, add Steam64 IDs to cfg/matchzy/whitelist.cfg on the server. Server reload may be required.
Ready Requirements
Set ready count:
.teamsize 5 # FSHOST custom command
.readyrequired 5
.readyrequired 0 # All connected must readySets the minimum number of ready players required to start.
FSHOST Custom Feature
The .teamsize command is exclusive to FSHOST's customized version and provides a quick, intuitive way to set team size requirements.
Examples:
.teamsize 5 # 5v5 match
.teamsize 3 # 3v3 match
.teamsize 1 # 1v1 matchServer Settings
View current settings:
.settings # FSHOST enhanced command
.config # FSHOST custom alias
css_settings
css_configDisplays comprehensive match configuration including:
- Knife round status
- Ready requirements
- Playout mode status
- Team names
- Auto-pause settings
- Technical pause limits
- And more...
FSHOST Custom Feature
The .config commands are FSHOST-exclusive aliases that provide enhanced settings display with more detailed information than the standard command.
Communication
Admin say:
.asay Server restarting in 5 minutesSends a message in all-chat as an admin.
Team Names
Set team names:
.team1 Team Liquid
.team2 FaZe Clan
.ctname Liquid
.tname FaZeMode Switching
Start practice:
.prac
.tacticsEnters practice mode with all utilities enabled.
Exit practice:
.exitpracExits practice mode and returns to match mode.
Exit dry run:
.exitdryExits dry-run mode back to standard practice mode.
FSHOST Custom Features Summary
These features are exclusive to FSHOST's customized MatchZy version and will be lost if you replace it with the original:
Commands
| Command | Description | Type |
|---|---|---|
.teamsize | Quick team size configuration | Admin |
.config | Settings display alias | All Players |
.abort | Alternative restart command | Admin |
.autopause | Toggle auto-pause system | Admin |
.autopause_minplayers | Set pause threshold | Admin |
.autopause_delay | Set auto-resume delay | Admin |
Systems
- Auto-Pause System - Automatically manages pauses based on player count (5v5 only)
- Auto-Resume System - Automatically resumes when teams are balanced
- Restart Confirmation - 30-second safety confirmation for critical actions
- Enhanced Stop System - 3-second cooldown and 30-second vote timeout
- Backup Sanitization - Prevents dangerous commands in backup restores
- Performance Optimizations - FSHOST infrastructure-specific improvements
Configuration
- Custom ConVars for auto-pause behavior
- Enhanced backup management settings
- Improved stop command controls
- FSHOST-specific default values
Common Workflows
Starting a Competitive Match
.match # Load match mode
# Wait for players to ready up
# Knife round occurs
# Winning team chooses side with .stay or .switch
# Match goes liveSetting Up Auto-Pause for 5v5
.autopause # Enable auto-pause
.autopause_minplayers 5 # Require 5 players per team
.autopause_delay 15 # 15 second resume delay
.match # Start matchPractice Session Setup
.prac # Enter practice mode
.map de_dust2 # Load desired map
.ct # Join CT side
.god # Enable god mode
.noflash # Disable flash effects
.showspawns # Visualize spawnsGrenade Practice
.prac
.god
.noflash
.savenade smoke-xbox-ct # Save lineup
.rethrow # Test throw
.delay 1 # Set 1s delay
.throwindex 1 2 3 # Execute multiple nadesTroubleshooting
Commands not working
Verify you have the required permissions. Some commands are admin-only.
Can't save grenades
Ensure practice mode is enabled with .prac before saving lineups.
Pause not working
Pauses can only be initiated during freeze time. Try again at round start.
Missing custom commands
If .teamsize, .config, or .autopause commands don't work, verify you're using FSHOST's customized MatchZy version. Contact support if these commands are missing.
Auto-pause not working
Auto-pause only activates for 5v5 matches (10 total players). It is automatically disabled for smaller formats. Ensure autopause is enabled with the .autopause command.
Version Information
Current Version: 0.8.16 - Modified by Miksen
Module Author: WD- Edited by Miksen
Based on: MatchZy by shobhit-pathak
FSHOST Modifications: Extensive custom features and integrations
Critical Warning
DO NOT replace this plugin with the original MatchZy from GitHub. You will lose:
- All custom commands (
.teamsize,.options,.autopause, etc.) - Auto-pause/auto-resume system
- Enhanced backup management
Always contact FSHOST support before making plugin changes.
Additional Resources
- Admin Setup - Configure admin access
- RCON Commands - Server configuration
- Original MatchZy Docs - Upstream documentation (features may differ)
- FSHOST Support - Get help with FSHOST-specific features